In India, the world’s next esports hub, gamers seek fame and fortune

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  • The world’s newest generation of sportsmen call a stunning four-story structure in Mumbai, India’s financial hub, home. The building is situated next to a primary school and a filthy playground. His more than 20 young local “streamers” engage in video game play and often prepare for televised esports competitions that attract millions of viewers.

The Playhouse, one of many new businesses springing up all across the country, has bunk beds, cubicles, and a kitchen with a full-time chef. It is a tribute to the industry’s phenomenal expansion that has drawn investment from all around the world.

The founder of his management company S8UL, Mumbai-based content creator and game talent Animesh Agarwal, said: “When you play in large tournaments, mentally he’s all about the game. To establish trust, you must assemble your team.

While still in its infancy compared to the US, China and Japan, investors are betting on the phenomenal growth of esports in India, fueled by one of the world’s youngest populations and cheap mobile his data. . The tournament attracts a huge television audience during prime time.

Dubai-based esports company Galaxy Racer has partnered with Sunburn, one of Asia’s biggest music festivals, to host his three-day tournament in the city of Hyderabad from November 18th. $100,000 prize pool.

Thousands of people flock to the arena to watch the action streamed onto giant screens while teams play shooters on their phones.

“India’s growing middle class will have more disposable income to spend on the entertainment they love,” said earlier this year, his Nodwin Gaming money, which hosted his three-week Battlegrounds Mobile India Masters Series tournament. He is a director of Zing said Akshat Rathee. “Those eyeballs are worth a lot of money.”

The industry was shaken when the Indian government demanded the Battlegrounds game be removed from the app store in July. But investors and gamers seem unfazed by all this turmoil and possible further regulatory action.The order is aimed at China-backed companies, with plenty of other blockbuster titles to fill the gap.

“Our revenue only increased after the game was taken away,” said the founder of Revenant Esports, whose team has played many titles and announced a sponsorship deal with sportswear brand Puma in October. A gaming-focused venture, the industry, excluding real money games, will grow from $1.1 billion in 2022 to $4 billion by the year ending March 2027. India was the world’s largest consumer of mobile games this year, surpassing China and the US with 15 billion downloads.

Lumikai founding partner Salone Sehgal said investor interest remains strong even after the government crackdown on Battlegrounds. “Investors care about the long-term outlook, and they still do,” she said.

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