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With the contentious Call of Duty: Modern Warfare II Vault Edition release, Infinity Ward is attempting to catch up. Every year, Call of Duty is among the biggest video game releases, if not the biggest. Activision intends to profit from this by offering a variety of special editions. The series was a high-end collector’s item that included mini-fridges, drones, night-vision goggles, and other oddities that mirrored important aspects of this year’s title before digital games became the main way to purchase games.
Activision decided to give gamers in-game goods like skins and boosters as things transitioned to digital releases. The “Vault Edition” of Call of Duty: Modern Warfare II is a $99.99 edition. Her four Operators from the campaign, including Thorpe, Ghost, Captain Price, Farah, and others, will be available to players. Also anticipated was the availability of a set of double XP tokens for gamers to use as they pleased. However, there was a catch.
This could only be acquired by playing the Call of Duty in-game store title. Vanguard, Warzone, Modern Warfare, and other Call of Duty titles. When buying from the Xbox or PlayStation stores, you will not get these tokens. Many reacted furiously to this peculiar clause because they felt tricked by this hook. Fortunately, Call of Duty was released and fixed the problem. Call of Duty: Modern Warfare II owners who possess the Vault Edition will receive 10 hours of Double XP and 10 hours of Double Weapon XP credited to their accounts.
He ought to be there on the eligible account in 48 hours, but I tried to check if it had been received on my account, and it has not yet been confirmed. Currently, sales are dominated by Call of Duty Modern Warfare II, the all-time best-selling game. Despite its issues, it is encouraging to see Infinity Ward trying to put its fans first.