Unity to soon add NVIDIA DLSS support to its game engine

Unity to soon add NVIDIA DLSS support to its game engine

Tech News: Unity to soon add NVIDIA DLSS support to its game engine.

Unity, one of the largest game engines around, will soon offer support for NVIDIA’s Deep Learning Super Sampling (DLSS) technology. It should be available to Unity developers later this year, allowing them to enable DLSS in their games with just a few clicks. Unreal Engine also has DLSS support via a plugin that Epic Games launched this year.

DLSS is a form of upscaling that increases performance and improves the look of games. It uses AI-based anti-aliasing to make images similar to native resolution quality (and sometimes even better than that), even if systems are actually rendering only a fraction of the pixels. This relieves the load on the hardware and makes better-looking games possible. In addition, DLSS improves the performance of rasterized graphics.

The technology is often used in conjunction with ray-traced reflections to produce realistic-looking environments at high resolutions and frame rates on NVIDIA’s recent GTX graphics cards.

The Switch Pro announced by Nintendo (or Super Switch or whatever it will be called) is expected to also support DLSS. While the upcoming Switch is expected to be more powerful than current models, it won’t have the same power as a PlayStation 5 or Xbox Series X / S. Extended support for DLSS on the engine side should lead to better performance in more games, which should return useful for the Switch Pro, especially considering it will likely support 4K gameplay while docked.