Ray tracing is a term familiar to the gaming world but this will be a first for the smartphone industry. It’s defined as a rendering technique that “simulates the physical behaviour of light.” Essentially, it means that ray tracing makes it possible for light in games to behave as it does in reality.
Samsung has announced plans for its next Exynos chipset that is expected to power the flagship Galaxy S22 series. The Exynos 2200 chipset will feature routine upgrades in performance, cameras and connectivity but its highlight will be ray tracing that will definitely take smartphone gaming graphics to another level, as seen on PC and consoles.
This would be the first native support for ray tracing on smartphones but you can still experience the technology through NVIDIA’s GeForce Now. This cloud gaming service lets you stream and play ray tracing enabled games like Control and Watch Dogs: Legion on your smartphone. But you still need a fast internet connection and some games require a gamepad or controller but it’s not playable to be real.
It helps scenes in games look more realistic and natural. Ray tracing is currently limited to computers and consoles. But with the technology on smartphones, it would definitely give Samsung an edge over rival companies with ray tracing on its mobile chipset.
The technology itself seems highly power-intensive but with native support on the Exynos chipset, it could be much smoother on smartphones. But with no smartphone games that support ray tracing it’s interesting to see how Samsung plans to make the most out of this technology.