So you might design hovering repair bots, or rolling melee berserkers, or loping ranged harassment bots. Perhaps the coolest bit is that the mechs you design aren’t just customizable between fights: You can upgrade and transform mechs mid-combat as you gather energy off the battlefield. Tank not tanky enough? Swap a weapon for a shield. Then you take your armada on the run, smashing through hordes of kaiju until you just can’t anymore and earning permanent upgrades to the mech armada as a whole before your assault peters out and you start a new wave of destruction.
Since its first debut, the turn-based mechs vs. monsters roguelite has gone a long way. When Mech Armada was initially announced last year(opens in new tab), it looked quite cool, but the game has come a long way in the 10 months since its Early Access launch. It’s a tactical roguelite in which you command an army of customizable mechs against an infinite swarm of monstrosities. Each mech is designed from a set of components, transport, torso, and weaponry, which gives it a distinct twist.
Mech Armada is sitting at about 90% positive Steam reviews. Having spent some time with it this afternoon I was quite charmed. What at first seems like a fairly simple tit-for-tat combat system reveals itself to be about optimizing how many hits you can take and avoiding conflict when it’s not to your advantage. As bigger, nastier foes show up you field bigger, nastier guns, building a new and unique set of synergies from fight to fight. Jon Bolding is a games writer and critic with an extensive background in strategy games. When he’s not on his PC, he can be found playing every tabletop game under the sun.