How does Isle of Arrows actually work? I’m glad you asked, because Mr. Lutz has put together this brief but helpful new overview video that goes into some of the details about how this genre mashup plays. Another reason for creating this latest video other than to explain the game’s unique mechanics is that Isle of Arrows is also part of the Steam Next Fest that is happening as we speak. That means that Mac or Windows users who are curious to check it out early can do so by way of a free demo on Steam. The full game will be coming to iOS and Android in addition to desktop, naturally, and while there’s no specific release date set just yet Isle of Arrows is shooting for release this summer, so look for it sometime in the next few months and be sure to check out the demo on desktop in the meantime.
We talked about Daniel Lutz, the former Creative Director of Hitman GO and Lara Croft GO while at Square Enix Montreal, and his new title Isle of Arrows back in April. The concept is that it’s a tower defence game, but one that you’ll be able to play “on the go” since you’ll be constructing your fortifications with randomly generated tile cards. These tiles may represent genuine tower kinds, additional powers, land expansion, and a whole lot more, and you’ll have to figure out how to best equip yourself based on the cards you’re given before facing waves of foes. On paper, all of this sounds great.