When the transaction closes, Microsoft will become the world’s third-largest gaming company by revenue, behind Tencent and Sony. The planned acquisition includes iconic franchises from the Activision, Blizzard and King studios like “Warcraft,” “Diablo,” “Overwatch,” “Call of Duty” and “Candy Crush,” in addition to global eSports activities through Major League Gaming. The company has studios around the word with nearly 10,000 employees.
Gaming is now the largest and fastest-growing type of entertainment, with three billion people actively playing games today, propelled by a new generation versed in the joys of interactive entertainment. Microsoft Corp. said today that it will buy Activision Blizzard Inc., a leading game developer and publisher of interactive entertainment material. This acquisition will help Microsoft’s game business grow across mobile, PC, console, and cloud platforms, as well as supply metaverse building blocks.
“Gaming is the most dynamic and exciting category in entertainment across all platforms today and will play a key role in the development of metaverse platforms,” said Satya Nadella, chairman and CEO, Microsoft. “We’re investing deeply in world-class content, community and the cloud to usher in a new era of gaming that puts players and creators first and makes gaming safe, inclusive and accessible to all.”